Hey, still very early stages, but wanted to post a few videos. Some of the art will be redone. I'm not happy with the floors, the character model, the first door, and some things in the inventory screen need to be redone.
After being inspired by Santman, I added some newer models for the blueberry plant and flax plants. Also added flowers in the foliage. The grass and flowers are all one object per quadrant of the map. I added the flax plants and blueberry meshes to the tree mesh, so they would shake when they are harvested. One huge problem is the shadows for the grass. It lowers FPS to 55-65. Also, updated my code to combine meshes to load way faster.
I added trees to be 1 object per quadrant of the map. Seems like it helps when I run into a cluster of trees. In the video I have trees rocking when chopped, and then falling with physics. I was using bone animation to do the fall, but I like this better, and hopefully saves on performance.
Updated World Map.
Newest Video shows fishing and then turning that fish into a hearty meal.
First video is just showing a little house construction and a small inventory preview. The pieces take 2 logs to lay down, and it uses them from the characters inventory. The walls and doors have to be laid on top of the floor. Also, surrounding floors have to be upgraded before the wall or door can be upgraded. And the upgrades also take certain resources, which are also deducted from the inventory.
I also show the collisions when you place a wall and door and when you delete a wall and door you can walk in the area again.
Update: Map Demo
Update: Home Area