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AppGameKit/AppGameKit Studio Showcase / Pixel skull prototype engine.

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Cliff Mellangard 3DEGS
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Posted: 6th Apr 2018 22:41 Edited at: 3rd Aug 2018 19:33
Now open source!


Started doing experiments for my next game and its Engine.
Will be a mashup of rick dangerous and shump.
ceiling running and other stuff.





I made a simple app to create the text file for tiles in a atlas image
simply input image size and tile size and it creates the text file because iam lazy...
https://www.thegamecreators.com/codebase/view/d49d244179286fbfbfa13f17f6f8df0a

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puzzler2018
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Posted: 6th Apr 2018 22:49 Edited at: 6th Apr 2018 22:52
Your knocking them out quiet graciously.
Looks pretty cool too

Well done - keep up the good work...

and as you noticed that a coin and a key is on top of a platform of which never be able to retreive - fix that bug then this will be great..
Cliff Mellangard 3DEGS
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Posted: 6th Apr 2018 22:52
Thanks
I have had this idea for this Engine for a long time so started doing some tests.
PHeMoX
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Posted: 6th Apr 2018 23:07
Cool stuff. I'm loving the animations and the dust clouds when walking. Is this 2D only? Looks good.
Cliff Mellangard 3DEGS
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Location: Sweden
Posted: 7th Apr 2018 14:40
Thanks
No its completely 3d so i can use all cool shaders...
I have planned to do this Engine for a long time and marsian bob where the first experiment..
I have Always loved orange pixels games so wanted a Engine to do similar games.
Have started on a basic tile mapper for it...

GarBenjamin
AGK Developer
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Location: USA
Posted: 8th Apr 2018 06:17
Cool little prototype Cliff!
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
SpecTre
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Posted: 8th Apr 2018 16:44
Looks interesting this project, will keep a check on this thread
Cliff Mellangard 3DEGS
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Location: Sweden
Posted: 9th Apr 2018 12:57
Thanks everyone
A small update on the editor..
I want fast and speedi editing so my Tools have that in mind.

I still have seams and seam to have to have pixel perfect gfx to avoid seams as much as possible ...
Cliff Mellangard 3DEGS
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Posted: 15th Apr 2018 17:49 Edited at: 15th Apr 2018 18:02
Some progress..


Making the editor look nice is to be done later when all functions have bin done



Looks alot better in motion
As you can see does it only use 100 tiles to go this faar...
Cliff Mellangard 3DEGS
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Posted: 15th Apr 2018 21:09 Edited at: 15th Apr 2018 21:14
All solid tiles are boxes and decors like grass that nead no collision are planes.
No physics but hand coded so i have full Control.

Thanks iam still testing wath look i want..
already recoded large parts of the editor so hold right mouse to display the tile selector etc.



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Cliff Mellangard 3DEGS
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Posted: 17th Jul 2018 11:49
The Project is still activ but have bin on hold because my father died and i had to help my mother alot .

Going to go thru Everything and update to all agk Changes made while i have bin off...
GarBenjamin
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Posted: 17th Jul 2018 18:25
Sorry for you and your family's loss Cliff. That couldn't have been easy in any way for anyone.

On the game dev side... this does look very interesting! Is your FPS project done for good?
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
GarBenjamin
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Posted: 17th Jul 2018 18:26
Sorry for you and your family's loss Cliff. That couldn't have been easy in any way for anyone.

On the game dev side... this does look very interesting! Is your FPS project done for good?
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
Cliff Mellangard 3DEGS
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Location: Sweden
Posted: 17th Jul 2018 18:48 Edited at: 17th Jul 2018 18:50
Thanks guys it where a rough time but i hope it will be better now again….

How did you handle the tiles(cubes/planes)sizes?
It where more or less a trial by error where i in the begining used correctly sized sprites to compare with..
This is more or less because i play around with the camera fov to get the right illusion...
I havent decided wath iam going to do with this Project so far ?
I have a time shortage for Projects and my apps dont generate that much Money....
Iam thinking about releasing it all as a downloadable source ?
I get tired to fast with my Projects

gar i dont know wath to do with pixelstein so far ?
Its alot of work but people dont seam to like it as the downloads are minimal?
So iam considering if its Worth it right now?
Maybe keep it on hold and revisit it later on...


Iam currently also working on a app for the local gym that i hope will generate something later on?

Iam trying to find wath apps that are Worth it in the end and still fun to do...
Cliff Mellangard 3DEGS
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Posted: 3rd Aug 2018 11:54
Due to the fact of time shortage and other stuff and i have so many other things happening right now…
Will i probably never finish this..
So here is the complete source code so far....

Enjoy and please let me know if you do something with it
I dont nead any credits or anything...

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GarBenjamin
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Posted: 3rd Aug 2018 15:46 Edited at: 3rd Aug 2018 16:43
That's awesome of you to release the source. Have you considered setting up a Patreon account? Perhaps you could change focus from developing full games for mobile to developing source projects for developers. Maybe there are a few dozen people willing to contribute $5 or so per month for such a thing. I don't know... just a thought. Hate to see a great developer putting forth so much effort and time and getting 1 penny per day from mobile.
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
Cliff Mellangard 3DEGS
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Location: Sweden
Posted: 3rd Aug 2018 19:24 Edited at: 3rd Aug 2018 19:35
I do have a paypal account if anyone wants to donate something?
But my experience tell me that not to many do
I have released source for as long as i have coded so its ok with me...


edited………………

I Think it is against tgc forum policy so removed it again and i dont want any

Cliff Mellangard 3DEGS
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Posted: 3rd Aug 2018 19:41
I learned coding thru nice people all the way back to the dark basic pro Days that shared there code so i try to do the same gar
Without code sharing so is a code comunity nothing
GarBenjamin
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Posted: 3rd Aug 2018 20:36 Edited at: 3rd Aug 2018 20:54
Well I agree with that part about community and do the same with the sharing. BUT I also know there are people using things like Patreon to fund them making games, dev tools, dev tutorials, etc. I certainly don't see anything wrong with people doing it.

Anyway I understand was just a thought.
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)

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