A createsprite like your doing will produce a box.
Try finer rotations using floats on the for loop
// set window properties
SetWindowTitle( "test" )
SetWindowSize( 1024, 768, 0 )
SetWindowAllowResize( 1 ) // allow the user to resize the window
// set display properties
SetVirtualResolution( 1024, 768 ) // doesn't have to match the window
SetOrientationAllowed( 1, 1, 1, 1 ) // allow both portrait and landscape on mobile devices
SetSyncRate( 30, 0 ) // 30fps instead of 60 to save battery
SetScissor( 0,0,0,0 ) // use the maximum available screen space, no black borders
UseNewDefaultFonts( 1 ) // since version 2.0.22 we can use nicer default fonts
SetVirtualResolution ( 1024, 768 )
CreateImageColor(1, 255, 255, 255, 255 )
radius# = 25.0
for angle# = 0 to 360 step .1
angle# = angle#
i = CreateSprite( 1 )
SetSpriteSize ( i, 5, 5 )
thetaX# = sin(angle#)
thetaY# = cos(angle#)
x# = 512.0+radius#*thetaX#
y# = 384.0-radius#*thetaY#
SetSpritePosition( i, x#, y# )
next angle#
do
print(thetaX#)
print(thetay#)
sync()
loop
do
Print( ScreenFPS() )
Sync()
loop
EDIT: then this will create a memory leak cause of having hundreds of sprites created, why not use a multiple ofDrawEllipse to create a circle and the getimage into a createsprite
Unsure how? - let us know and we can advise you