@ thedoctor989 I tested a simple script to run when player dies. It does work in "test mode"
Not sure about a final build? You will have to try it out. Attach to a triggerzone and place anywhere in your level.
Dont forget to add the path to your image.
:state=0:hudreset,hudx=50,hudy=50,hudglobalx,hudglobaly,hudimagefine=PATH TO YOUR IMAGE,hudname=scare,hudhide=1,hudmake=display,state=10
:state=10,plrhealthless=1:hudshow=scare,etimerstart,state=2
:state=2,etimergreater=1000:hudunshow=scare
Let me know if it works out for you.
My games never have bugs. They just develop random features..
Lots and lots of random features...