Quote: "make the texture of this 2d character invisible"
If it's just a plain bill-board entity. Open the texture with whatever you use, make sure
that the parts you want transparent truly "black" ( slightly black/grey wont do it )
Then in the entities "property settings" change the "transparency" setting to one of
these and test.
For any other modellers out there here are the official transparancy settings. (taken from the DBP manual.).
0 - draw first no alpha
1 - draw first with alpha masking
2 and 3 - draw second which overlaps solid geometry
4 - draw second alpha test (only render beyond 0x000000CF alpha values)
5 - water line object (seperates depth sort automatically)
6 - combination of 3 and 4 (second phase render with alpha blend AND alpha test, used for fading LOD leaves)
Note: .dds .tga & .png textures seem to work best.
My games never have bugs. They just develop random features..
Lots and lots of random features...