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Newcomers AppGameKit Corner / [SOLVED] Possible to change depth of one object, so it can be seen above sprites?

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Golelorn
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Joined: 20th Nov 2016
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Posted: 2nd Jul 2018 23:54
I am attempting to create a paperdoll. However, I have my objects set to always be beneath my sprites with Set3dGlobalDepth.

Is there a quick way to change the depth of just one object, so it can be seen above sprites? None of the SetObjectDepth commands appear to impact the depth test with sprites.

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Phaelax
DBPro Master
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Joined: 16th Apr 2003
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Posted: 3rd Jul 2018 20:36
Set object depth works exactly as it should, changing the depth among sprites. That's all 2D stuff and has no effect on 3D stuff such as your objects. I'm unaware of any command that can change the depth of a 3D object to display over a sprite that only affects a single object.
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IronManhood
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Posted: 3rd Jul 2018 21:16 Edited at: 3rd Jul 2018 21:17
This post has been marked by the post author as the answer.
But you couldn't you do this by rendering the object after 2D has rendered?

Something like:


Golelorn
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Joined: 20th Nov 2016
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Posted: 3rd Jul 2018 23:15 Edited at: 3rd Jul 2018 23:25
IronManHood,


I tested your idea out, and it did indeed work. Thanks!!!

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