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sman512
9
Years of Service
User Offline
Joined: 28th Nov 2014
Location: Russia
Posted: 23rd Jul 2018 16:26
Is there any way to weld vertices into vertexdata? Ie connect the closest points to each other as in 3dmax for example.
GS
Bored of the Rings
User Banned
Posted: 23rd Jul 2018 16:43
yes ,I'm sure I've already done this for OBJ format importing. Can you elaborate on your end goal?
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others
sman512
9
Years of Service
User Offline
Joined: 28th Nov 2014
Location: Russia
Posted: 23rd Jul 2018 17:23 Edited at: 23rd Jul 2018 17:24
I just applied the intersection to the meshes and noticed that they do not buggy if this mesh has all the nearest vertices welded. And I wondered if it could be done so that to weld all the vertexes right in dbpro and do not edit each model separately in the 3d editor. But i can't find right way to do that, maybe i dont need to. It's too hard to me.
GS
Bored of the Rings
User Banned
Posted: 24th Jul 2018 15:30 Edited at: 24th Jul 2018 15:31
maybe try this basic weld code (modify as necessary):

There are other ways, which If I get some more time, will post.
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others
Derek Darkly
12
Years of Service
User Offline
Joined: 22nd Sep 2011
Location: Whats Our Vector, Victor?
Posted: 4th Aug 2018 15:28

This may not be exactly what you need, but if you add objects together as limbs you can then create one mesh out of everything:


Send your parents to noisy sprite demo hell... enter the D-Zone

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