I am learning FPS Creator Classic and so far everything is clear except for one point. I have read the manual, forums, other available PDF files in the distribution, etc, and have not found any description of exactly how to set the Win Zone so it actually transports the player to the next level. I will provide a detailed question and hopefully a detailed answer can follow. Once again, please notice that I've read the manual (several times.)
I am using FPC Creator 1.20.18, which I download only two days ago.
The desired behavior is that when the player enters the Win Zone in level 1 (filename level1.fpm) he is moved to the player start marker on level 2 (level2.fpm).
Level 1 consists of (1) a player starter marker and (2) a stone slab upon which I have placed the Win Zone.
Level 2 consists of (1) a player starter marker and (2) a green light.
The desired operation is for the player to step on the slab and reappear in front of the green light. What actually happens is that after the fade-out the player is back where he started, at the player starter marker for Level 1.
The possible settings in the Level 1 Win Zone entity and their default settings are:
General/Name: Win Zone
All Scripts/Start: appear1.fpi
All Scripts/Main: plrinzone.fpi
All Scripts/Destroy: disappear1.fpi
All Scripts/Use Key: blank
All Scripts/If Used: blank
Statistics/lsObjective: 2
Sound/Sound0: audiobank\misc\soundtrigger.wav
In Build Game/Level Settings I have both levels, with Level 1 first and Level 2 second.
As mentioned earlier, I have spent many hours searching in the manual and other PDF files, and on various online forums, and so far no answer has provided the solution for me.
Just a follow-up question. I tried editing the plrinzone.fpi script but the Build Game wizard overwrites it. So I am looking at two possible solutions:
(1) Somewhere I could find out exactly how to set the attributes of the Win Zone and perhaps the Build Game/Level Settings so it works.
(2) Or perhaps I can learn exactly which script to change and how, and then to stop the wizard from overwriting it. Maybe it is possible to build the game from the command line, without using the GUI program?
Many thanks in advance for any helpful answers!