Quote: "Though, you may also be remembering my father"
Quote: "I'm sorry to say, he passed a few years ago."
Very sorry to hear that, mate! Wooow...we spoke to each other only a couple of years ago...

...how things change so fast, eh...woow.
Quote: " I'm curious, Slayer, why you switched away from it. Was it just the price? From what I understand, the free option is perfectly usable, even for commercial games."
Well...I used Unity Pro back then...costed me €1500 first time, and then another €750 to upgrade...and when they started their subscription license, it would cost me even more in the long run if I'd kept using the Pro version. And, I really dislike subscription licenses, lol.
Unity isn't a bad engine, but I always felt that the engine missed standard features that other engines excelled at more...like for example, a decent terrain system...Unity still is way behind other engines on that subject...the same for a decent water or day/night system...if you want something decent, then you're almost 'obligated' to buy an addon for those features that other engines DO have. Like the water in cryengine...damn...just lovely...same for their day/night system...it's easy enough to work with, and you can get amazing results.
Unity has been improved since, and from what I've read a while back, they're working on a better terrain system. I also saw an amazing 'book of the dead' trailer done with Unity. Really cool stuff! But, I have no idea if or when the features they used for that demo will be available and production ready for the public.
With Unreal, you get everything you'll ever need to create great looking games. The amount of tutorials is growing, and (most of) the assets on their marketplace are of a great quality. The blueprint system is great for non-programmers, and the material editor is really great too.
I read that Unity now also has an integrated material editor (haven't worked with it yet), and I think they also have a visual programming editor now.
Another thing that I noticed during my years of working with Unity and Unreal, is that I had more often errors in Unity, than in Unreal engine. Both engines are great to work with, but I would still say that Unreal is more complete than Unity. My favorite engine though...is still Cryengine. But, I first want to finish my game In Unreal, before switching to another engine again, lol

!
Quote: "I'm not exactly aiming for photorealistic visuals, considering my inspirations are Doom and Quake"
Whether you'd use Unity or Unreal...you can make the visuals as you like...both can handle photorealism or more old school graphics

. The art pipeline is somewhat similar for both, but I do find that I'm getting better (visual) results in Unreal than in Unity, but I haven't played around yet with the newer versions of Unity, so things might have changed since.
Quote: \"Close those quotes before they start to spread!...too late! Aaaaaagh!!!
