@ Flatlander I did some testing and found out they do still work. EAI's magic spell kit has some misspelled decal folders. Easy fix.
Now the "nonchardecal/chardecal" don't work, but the old command "smokedecal=x" to override the smoke=1/2 does.
Also for characters, the damage & blood decals can still be switched in their .fpe file.
;decals
decalmax = 2
decal0 = red
decal1 = blood
You can also still add the command "bloodspurt=x" to any decal you want for a characters damage command.
BLOODSPURT=X
Description: This causes blood to spurt out of the entity and collide with the
level. X defines where the blood spurs from.
Range: X = 1 – Last damaged position,
X = 2 – Head position,
X 3 – Centre of model, blood falls vertically down.
Example: :state=0:bloodspurt=1
And don't forget the "bloodsplash=x" command.
Here's a quick video I did switching decals for the weapon smoke, flak and the characters.
My games never have bugs. They just develop random features..
Lots and lots of random features...