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Newcomers AppGameKit Corner / [SOLVED] Please help me with my Map Editor Save and Load

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Bob Sherman
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Joined: 15th Jul 2016
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Posted: 1st Dec 2018 00:45
Just a few things to get out of the way:
I know other map editor exist
I know you can use Tiled
My coding isn't beautiful (but it's commented)

I posted this a while back, but I decided to revisit it and try to get it to work. For some reason I can't get the saving and loading correct. Please can someone help me with my code. Thank you.

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Cybermind
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Posted: 3rd Dec 2018 09:40 Edited at: 3rd Dec 2018 10:33
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Hi

First, I changed the way sprite ID's are stored when the map is created, I have the function return an ID instead of assigning an ID manually.



Then, in your bottommost SaveMap() function, I've added the .image to identify which image is stored there.


When you load your map (and here the CreatedSpriteID stored earlier when creating the map comes in handy, now you can just check map[x,y].SpriteID to see which sprite is at what tile, this might, however, affect other stuff as I can see you do some manually assigning of IDs, I always have the function return an ID and then store that ID, this goes for images and sprites and what not. This makes your code more dynamic as you don't have to worry about which ID's are free as your code grows) I have added a line that changes the sprite image when not zero, I have added .image to map[i,j].



I hope this helps you

EDIT: Oh, and by default, AppGameKit does not save in the same directory as the app is run from. So your map.dat is located in users folder when on Windows, don't know which folders the other platforms use.

EDIT again: I made DrawImage global (Global DrawImage as integer)
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Bob Sherman
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Posted: 9th Dec 2018 22:55
Thank you so much Cybermind!!
Cybermind
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Posted: 12th Dec 2018 09:24
Glad I could help I noticed that clicking the UI at the top would also cause clicking on the tile map, you could simply disable the top part of the screen for the tilemap so only the UI reacts to clicks at the top of the screen
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Vladimuffin
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Posted: 13th Dec 2018 03:13
It looks like your thismidX and thismidY aren't finding the middle because you have // before *0.5. I know that doesn't relate to saving but noticed it while reading
One smart fellow, he felt smart. Two smart fellows, both felt smart. Three smart fellows all felt smart...
GubbyBlips
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Posted: 22nd Dec 2018 04:47
Thanks for the help.

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