My current project has taken a retro-ish direction but in order to continue I need to disable the automatic filtering that is applied on textured surfaces. Is there a way to do this without downsizing the textures and resize them in their original resolution (I think having high resolution textures to display a unfiltered look is a bit overkill) ?
I could use Uzi Idiot's PS1 style shaders, but unfortunately I'm unable to get rid of the texture warping effect.
According to him/her i'm supposed to comment out these lines off of the shaders but it doesn't seem to work.
TexCoord *= distance + (vertex.w*(AmbiColor.a * 8)) / distance / 2;
TexCoordLM *= distance + (vertex.w*(AmbiColor.a * 8)) / distance / 2;
//norm.w = 1;
norm.w = distance + (vertex.w*(AmbiColor.a * 8)) / distance / 2;
Thank you !