Based on an old DBPro thread.
Not really a show of talent, but a very simple demo for texture splatting. FX file & .doc file courtesy of DAVEC9000
Media/FX files are required
Lightmap=1:Texture1=2:Alpha2=3:Texture2=4:Alpha3=5:Texture3=6:Alpha4=7:Texture4=8
load image "lightmap.png",Lightmap:load image "dirt.png",Texture1
load image "grass_alpha.png",Alpha2:load image "grass.png",Texture2
load image "foilage_alpha.png",Alpha3:load image "foilage.png",Texture3
load image "straw_alpha.png",Alpha4:load image "straw.png",Texture4
make object plain 1,10,10
texture object 1,0,Lightmap:texture object 1,1,Texture1
texture object 1,2,Alpha2:texture object 1,3,Texture2
texture object 1,4,Alpha3:texture object 1,5,Texture3
texture object 1,6,Alpha4:texture object 1,7,Texture4
load effect "mtxa.fx",1,0:set effect constant integer 1,"layers",4:set effect constant float 1,"texScale",14.0
set object effect 1,1
sync on
sync rate 60
set camera range .001,1000
do
control camera using arrowkeys 0,.1,3
sync
loop