Just getting started with AppGameKit today, and I'm loving it so far.
I'm used to DBPro, where you'd just position images at say:
paste image 1,x#-screenleft#,y#=screentop#
Then you could move the "view"around as you pleased.
In AppGameKit I'm really impressed with the simplicity of the Box2D system and I want to make a dead simple platformer that uses it.
But I don't want to interfere with the sprite co-ordinates, I want to let the physics solver deal with that (as I think I'm supposed to).
So my question is, how do we move the "view" when using box physics?
Please, point me to another thread if this is a common question- I couldn't see anything on here.
I wish I could change my forum name. I\'m not a company, and I\'m not 14 anymore. *sigh*