Doveyy04 wrote: "Looks really good, definitely interested to see how this come along. A game I’ve long been interested in seeing or wishing I could do myself is a type of Sim City game but say Sim Country where an area is randomly generated and you create a working earning country based on the area and it’s features. "
Thanks! That sounds an interesting kind of game. It's not what I'm aiming to do but I do think strategy-type games might be interesting if they could be made to work on maps of this kind rather than the more usual tile-based maps, which I've never really found believable.
Ortu wrote: "I've just finished going through the blog, and it's truly a fascinating read. some very clever techniques and the results look great.
The only thing that stood out to me as being a bit off was that the lakes all seemed to be positioned near the source of the rivers, while I'd expect to see a bit more variation towards the mid points as well. "
Thanks for the feedback - I'm glad you've found it interesting. Lakes are the weakest element of the whole thing, to be honest. They are astonishingly difficult to get to look believable as they basically combine the problems of coastlines with the problems of rivers, plus some more of their own. I'm in the middle of rethinking how they're done. However, their positions are random, so they shouldn't be particularly clustered near river sources. The relief maps (i.e. the coloured ones) only show rivers when they're above a certain size, so it may look like the lakes are near the sources of rivers when in fact they're not. If you look at them on the river maps, which show flow of all sizes, it may be clearer:
Ortu wrote: "Anyway, it really makes you want to load these as 3d environments and go exploring "
Well, that's the plan! And when I get to that stage, choosing to do this in AppGameKit may finally start to make sense.