Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Studio Chat / System Requirements

Author
Message
Ruckage
18
Years of Service
User Offline
Joined: 10th Mar 2006
Location:
Posted: 1st Mar 2019 22:20
Hello

I was wondering what the system requirements are for AppGameKit Studio, specifically which OS are supported as there doesn't seem to be any info on the pre-order page.

Thanks
Rich Dersheimer
AGK Developer
14
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 1st Mar 2019 22:51
Runs fine on my potato comp at work,
OS: Win 7 Professional
Processor: Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz (4 CPUs), ~3.1GHz
Memory: 4096MB RAM
Grfx Card name: Intel(R) HD Graphics Family
Display Memory: 1696 MB
Ruckage
18
Years of Service
User Offline
Joined: 10th Mar 2006
Location:
Posted: 1st Mar 2019 23:17
Thanks, that's good to know. I was concerned that it might require Windows 10.
Ortu
DBPro Master
16
Years of Service
User Offline
Joined: 21st Nov 2007
Location: Austin, TX
Posted: 2nd Mar 2019 04:07 Edited at: 2nd Mar 2019 04:09
Windows 7 has already been in extended support for 4 years and hits official end of life next year... you cant drag it along forever, or expect new hardware or software to continue trying to support it
http://games.joshkirklin.com/sulium

A single player RPG featuring a branching, player driven storyline of meaningful choices and multiple endings alongside challenging active combat and intelligent AI.
Rick Nasher
6
Years of Service
User Offline
Joined: 25th Jul 2017
Location: Amsterdam
Posted: 2nd Mar 2019 08:06
Afaik, besides above mentioned specs, your GPU *must* have Vulkan drivers too.
My older NVIDIA laptop doesn't have these available, thanks to our friends at NVIDIA ( - Thank you guys! ).

It was said later versions of AppGameKit S will also support OpenGL so that should take care of that.
EdzUp
21
Years of Service
User Offline
Joined: 8th Sep 2002
Location: UK
Posted: 12th Mar 2019 20:16 Edited at: 13th Mar 2019 09:47
Is there a time frame for the OpenGL version as it would be more appealing to me
-EdzUp
Rick Nasher
6
Years of Service
User Offline
Joined: 25th Jul 2017
Location: Amsterdam
Posted: 12th Mar 2019 21:37
Funny thing is the current AppGameKit S version *only* supports the OpenGL engine. Lol
So I really don't see why not keep it in there at launch time of the full version.

Login to post a reply

Server time is: 2024-04-19 00:55:46
Your offset time is: 2024-04-19 00:55:46