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AppGameKit/AppGameKit Studio Showcase / Outer Intruders a Space Invaders type game for Android

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BraindeaD
16
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Joined: 30th Mar 2008
Location:
Posted: 4th Mar 2019 05:02 Edited at: 4th Mar 2019 05:03
Hi all!
I just upload to google play my new game made with AGK: Outer Intruders.
It's a Space Invaders type game, with certain improvements:

-Classic and new modes with 1bit graphics and improved
-New enemy hordes
-New enemy types: phoenix and asteroids
-Touch and physical controls
-Minibosses and final boss
-Extras: guided missiles, mini partner ships, extra bullets, combos ...

The game is free with non-intrusive advertising (only 1 ad at the end of the game).
You can download it for Android at:

https://play.google.com/store/apps/details?id=com.braindeadgames.outerintruders

Constructive criticism is appreciated.

Thanks in advance

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Captain Ouais
20
Years of Service
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Joined: 12th Dec 2003
Location: France
Posted: 4th Mar 2019 07:31
hi, braindead: D

For the oldschool, it's oldschool
The game is nice!
Graphically it's 8 bits, it's not my favorite!
The pleasure of playing is present. You should auto fire mode on default!
Good job !!
I do what i do !!!
BraindeaD
16
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Joined: 30th Mar 2008
Location:
Posted: 4th Mar 2019 14:30 Edited at: 4th Mar 2019 19:26
Hi Captain Ouais,
Thank you for try it and comment. I'll see to set autofire on as default, Im not sure but I think that autofire on is already the default.
Thank you!

Edit: I just revised the code, autofire is OFF by default, I'll upload a new version with autofire ON and more improvements. Thank you Captain Ouais.
GH69
5
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Joined: 9th Nov 2018
Location:
Posted: 5th Mar 2019 14:13
Just had a play, I like it.

Only issue for me (and it might be due to my 'old' Moto G3 phone) was that it seemed to not run smoothly, until most enemies were killed and the level sped up. Up until then if felt like it was stuttering and jumping.

Only other comment is I would like to see it automatically go into "Pause mode" when you switch to another app on your phone, so that when you switch back you have chance to get your brain/fingers in gear before un-pausing it.
BraindeaD
16
Years of Service
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Joined: 30th Mar 2008
Location:
Posted: 5th Mar 2019 15:59
Hi GH69!
Great ide pause game when lost focus, I'll try to include it this night.
Regarding slowdowns not sure why can cause it.. it's not a hard proccessing game. I'll look in order to avoid unneeded loops.
Thanks for your ideas and comments.
Regards
BraindeaD
16
Years of Service
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Joined: 30th Mar 2008
Location:
Posted: 5th Mar 2019 18:57 Edited at: 5th Mar 2019 21:30
Hi all,
I've upload to google play the new version of the game with the improvements:
-3 autofire modes (off, on, on move)
-bug fixed in "play game!" menu button
-autofire ON by default
-enemy bullets adjusted according to the level
-game paused when lost focus
-new fire button image
-added credits screen

Yo can get it at:
https://play.google.com/store/apps/details?id=com.braindeadgames.outerintruders

or buy the new premium version without ads at:
https://play.google.com/store/apps/details?id=com.braindeadgames.outerintruderspremium

I will try add gamecenter in the premium version as incentive... hope I finally reach it.

Thank you guys.
Best regards
Doveyy04
11
Years of Service
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Joined: 30th Apr 2012
Location:
Posted: 5th Mar 2019 22:15
Nice game, well done on your work.

Had no real slow down with my old Samsung Galaxy Tab. Only issue I found was that the debris from the exploding aliens sometimes caused me to misjudge the fire/missiles coming down as they are the same colour (red), probably just me but I found it tricky to avoid them. I like the effect though so not sure what I would do on that.

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