Hi, i posted this problem in product chat but it wasn't the right forum, so i'll repost it here.
I added an animated scifi bridge in a game. It's dynamic and its collision works fine, but when i activate it (it changes position) i have no more collision with it.
I tried to add a dynamic floor entity and spawn it when i activate the bridge, but i have the same problem.
The default script of the bridge is this
Quote: ";Artificial Intelligence Script
;Header
desc = Animated_Bridge
;Triggers
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\huds\bridge_animated.png,hudname=bridge_animated,hudhide=1,hudmake=display,state=10
:state=10,plrdistwithin=300:hudshow=bridge_animated,hudfadeout=bridge_animated
:state=10,plrdistwithin=300,plrusingaction=1:activate=2
:state=10,activated=2:state=1,setframe=0,sound=audiobank\user\
:state=1:incframe=0
:state=1,frameatend=0:state=2
:state=2:timerstart,state=3
;End of Script"
but i'm using the classic doorremote.fpi (it works fine) because i want to trigger the activation
Quote: ";Artificial Intelligence Script
;Header
desc = Remote Controlled Door (Open and Close)
;Triggers
:state=0,activated=1:state=1,setframe=0,sound=$0
:state=1:incframe=0
:state=1,frameatend=0:state=2,coloff
:state=2,activated=0:state=3,sound=$1,colon
:state=3:decframe=0
:state=3,frameatstart=0:state=0,setframe=0
;End of Script"
thanks