I played the game this evening ...
- Firstly the sound design is amazing. The ambient and incidental sounds are really atmospheric and make the game very immersive.
- The opening level is well executed and helps introduce the setting. The game has great performance which means AI is responsive and fun to play against.
- The difficulty is high and you can get taken out by any enemy at any time. There are plenty of ammo and health pickups and you will need them.
- The graphics are good and fitting for the game with nice use of lighting and specular effects on surfaces etc.
- The game design works perfectly for this style of game i.e. old school FPS, collecting coloured keys to open doors and finding or activating the exit.
- There is good replayability and I found myself retrying a number of times to get to the next checkpoint.
A couple of issues with respawning in an area where the player cannot move and forced to reload the save game but no crashes so far.
Its a good example of what can be achieved with FPSC if you design a game with the best possible conditions e.g. lots of corridors, repeated textures, spawning enemies and not too many unique assets.
Overall I give this 4 stars. Great job