I'm not sure if this is possible or if there is a work around but what I'm trying to do is allow movement of the player's sprite be controlled by touch drag. I've got it where I can drag sprite to control movement just fine. The problem lies if a second finger presses on the screen then the sprite jumps to that finger position. I've tried multiple commands from the help but nothing seems to keep it from jumping to the second touch location. I've seen games that I've download have this so I was just wondering if there is a way to do this in Appgamekit tier 1. Basically trying to prevent the sprite from jumping and keep it draging with the initial touch.
Thanks in advance
Michael