Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit/AppGameKit Studio Showcase / Missile Command Remake

Author
Message
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 26th Mar 2019 06:50 Edited at: 14th Jan 2024 19:37
Hey,

this is a remake of the ATARI 1980 Missile Command arcade cabinet.
It was made for a contest, but I started coding way too late and didn't make it before deadline.

Link to contest with complete source code and all media files ( See page 3 ):
https://forum.thegamecreators.com/thread/223929?page=1

Play in your web browser ( don't forget to switch to fullscreen mode! Instructions on page! Highscore working! ):
https://psy-labs.itch.io/missile-command

17.12.2023: New online highscore system implemented, several other updates!

Shots:









Enjoy,
PSY


PSY LABS Games
Coders don't die, they just gosub without return
Ortu
DBPro Master
16
Years of Service
User Offline
Joined: 21st Nov 2007
Location: Austin, TX
Posted: 27th Mar 2019 01:33
Cool!
http://games.joshkirklin.com/sulium

A single player RPG featuring a branching, player driven storyline of meaningful choices and multiple endings alongside challenging active combat and intelligent AI.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 27th Jun 2020 17:51
Hi guys,

just exported the Missile Command remake to HTML5 and released it on itch.io for free ( can be played in your web broswer )
https://psy-labs.itch.io/missile-command

Enjoy


PSY


PSY LABS Games
Coders don't die, they just gosub without return
GarBenjamin
AGK Developer
7
Years of Service
User Offline
Joined: 30th Nov 2016
Location: USA
Posted: 27th Jun 2020 18:04 Edited at: 27th Jun 2020 18:05
Excellent! I didn't now how to fire from the center missile silo so was limited to left and right. I tried clicking middle mouse button and that only made a scroll cursor appear. Tried clicking both left & right buttons at same time and that only fired left and right missiles at same time. Anyway, was some good fun. Excellent graphics like those missile trails. Audio is superb as well.

PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 27th Jun 2020 18:15
@GarBenjamin
Thank you
Either the middle mouse button or S to fire the center missile silo ( ASD keys ).
BTW, the instructions are on the page ( maybe I should change the colour, though ^^ )

After wave 14, enemy missiles will go insane
BTW, full source and media available in first post.

PSY


PSY LABS Games
Coders don't die, they just gosub without return
GarBenjamin
AGK Developer
7
Years of Service
User Offline
Joined: 30th Nov 2016
Location: USA
Posted: 27th Jun 2020 20:02
Thanks. I will try the S the next time I give it a play. Pressing middle mouse button only brings up the Web browser scroll cursor in Firefox.
I could not see any instructions at all. It said "Remake of Atari's Missile Command from 1980" and that was it.
Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 27th Jun 2020 20:11
ack! not saving highscore?! i can't just leave it running forever

i dunno if you're going to continue working on this but there are a couple anomalies like any remaining targets carrying over into the score phase with related explosions occurring on next phase start (which i kinda like ).

thanks for sharing!
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 28th Jun 2020 12:45
Great looking remake.

A very popular classic, but not one of my personal favorites.

Generous offering with code and all, and I am sure a lot of folks here will benefit greatly,

Thanks

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
nz0
AGK Developer
16
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 29th Jun 2020 00:43
Very nice!
Always love the classics live these.
Definitely a great compo game for remakes... not like there's any graphics IP

blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 29th Jun 2020 01:38
Nice one. Very loyal to the origional
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 29th Jun 2020 19:04
Thank you guys, I really appreciate it

@Virtual Nomad
I discovered the anomalies too, but decided to keep it that way
I somehow like it, too


PSY LABS Games
Coders don't die, they just gosub without return
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 8th Jul 2020 15:24
Update!

Thanks to shared variables, your highscore will now be saved when playing in your browser

PSY


PSY LABS Games
Coders don't die, they just gosub without return
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 9th Jul 2020 14:39
Quote: "Thanks to shared variables, your highscore will now be saved when playing in your browser"

I thought the shared variables were only for Android and iOS builds, not HTML5.

I must need to update again, because my offline docs say Android and iOS only. but when I goto the online docs, it includes HTML5 builds!

This is good to know, because it is definitely "a game changer" for a couple of my projects.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 9th Jul 2020 15:38
I agree,

it's a very handy feature


PSY LABS Games
Coders don't die, they just gosub without return
Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 9th Jul 2020 16:43 Edited at: 9th Jul 2020 16:46
you must've missed this thread which found its way into this update, resulting in this post & the example in the help files.
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 9th Jul 2020 17:55 Edited at: 9th Jul 2020 18:04
Quote: "you must've missed this thread which found its way into this update, resulting in this post & the example in the help files. "


You're right

I need to read patch notes more carefully Oo


Thanks


PSY LABS Games
Coders don't die, they just gosub without return
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 12th Jul 2020 16:36 Edited at: 12th Jul 2020 16:39
Quote: "you must've missed this thread which found its way into this update, resulting in this post & the example in the help files"

Oh, I saw the example, once I looked at the online docs.

It was the other things I missed, as I am still running the 2019.07.31 build and I need the November, not July.

No wonder my recent tests failed... I'll update again, and try it again later. (this will be very helpful for the multiplayer HTML5 project)

Quote: "
* HTML5 apps can now use SaveSharedVariable and LoadSharedVariable to store persistent data in cookies"

Goody goody goody.

I feel like a kid at the penny candy counter with 50 cents in my pocket.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 17th Dec 2023 19:22 Edited at: 18th Dec 2023 00:55
Sup guys,

I just released an update for both the HTML and WINDOWS versions of Missile Command on itch.io!
The most important change is the introduction of the new online highscore system powered by PurpleToken.
Phaelax made this possible, so a big THANK YOU
I also merged the two different versions into one, so I won't have to update both every time I release a patch.
I would also like to thank Virtual Nomad for the tips on customizing the index.html file!

Patch notes:
- Online highscore system implemented ( PurpleToken )
- Sound volume option implemented
- Improved Intro - Shorter duration, bigger explosions
- Version number shown during Intro
- Removed one-time flicker in Intro
- Sync rate on HTML is now 60 instead of 30-32
- Improved keyboard and mouse input
- Max particles increased to 800
- Code clean-up

Cheers,
PSY


PSY LABS Games
Coders don't die, they just gosub without return
Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 17th Dec 2023 22:30
awesome update, psy. and more PT goodness is always welcome
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 18th Dec 2023 16:35
Quote: "Phaelax made this possible, so a big THANK YOU "


Just happy to see people using it. Ironically, I can't use it for my own game currently in development due to how scoring is kept. So yall may see an update to PT in the future to allow more intricit data storage.
Tiled TMX Importer V.2
XML Parser V.2
Base64 Encoder/Decoder
Purple Token - Free online hi-score database
Legend of Zelda
Pixel-Perfect Collision

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds

Login to post a reply

Server time is: 2024-04-24 14:28:41
Your offset time is: 2024-04-24 14:28:41