Im trying to get a 3DS max model of mine into DB, complete with textureing.
I have tried the following methods:
Export as 3DS:
Without texture co-ordinates ~ Works fine
With Texture co-ordinates ~ Dosnt load, in fact, whatever DBP program i make instantly close's when i try to load the file without even an error message
Exported as *.x:
Mesh works, but dosnt seem to keep any texture information.
Im using Microsofts DX exporter (http://download.microsoft.com/download/whistler/dx-exp/8.1/W982KMeXP/EN-US/DX81SDK_extras_Direct3D.exe)
With one collapsed solid object, one texture.
Exported as MD2:
Using Qtip demo:
http://www.geocities.com/darinp52/qtip/contact.html
Gives me a constantly the same error message, saying it cant export and surgesting im tileing the texture too much.
(im not tileing it at all)
Exported as MD3:
Dosnt import the file at all, says it cant load object.
(using http://www.maxplugins.de/r4_files/tical/ExportMD3.zip )
As none of these work, and i have been trying for an 4 hours now, i wondered how you's managed to do this simple task :?
In case your wondering the code im using to test these is just:
Load object "xfile.x",1
Load image "castle.bmp",1
texture object 1,1
Position object 1,0,-5,0
"The man who says it cannot be done is generally interrupted by someone doing it." ~ Elbert Hubbard