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Newcomers DBPro Corner / 3DS Max>>DB Help

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Darkflame
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location:
Posted: 24th Dec 2003 22:29
Im trying to get a 3DS max model of mine into DB, complete with textureing.
I have tried the following methods:

Export as 3DS:

Without texture co-ordinates ~ Works fine

With Texture co-ordinates ~ Dosnt load, in fact, whatever DBP program i make instantly close's when i try to load the file without even an error message

Exported as *.x:

Mesh works, but dosnt seem to keep any texture information.
Im using Microsofts DX exporter (http://download.microsoft.com/download/whistler/dx-exp/8.1/W982KMeXP/EN-US/DX81SDK_extras_Direct3D.exe)

With one collapsed solid object, one texture.

Exported as MD2:

Using Qtip demo:
http://www.geocities.com/darinp52/qtip/contact.html

Gives me a constantly the same error message, saying it cant export and surgesting im tileing the texture too much.
(im not tileing it at all)

Exported as MD3:
Dosnt import the file at all, says it cant load object.
(using http://www.maxplugins.de/r4_files/tical/ExportMD3.zip )


As none of these work, and i have been trying for an 4 hours now, i wondered how you's managed to do this simple task :?




In case your wondering the code im using to test these is just:



"The man who says it cannot be done is generally interrupted by someone doing it." ~ Elbert Hubbard
John H
Retired Moderator
21
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 24th Dec 2003 23:07
Try the Panda XPorter, thats what I hear is best.


Dont forget to Join the Forums!
flibX0r
21
Years of Service
User Offline
Joined: 14th Feb 2003
Location: Western Australia
Posted: 25th Dec 2003 16:08
Go with the Panda

@DBoy780: I though the 286 was still a hot machine...

My game course has interupted my Alienware compo. No more sweet ass comp for me. Plus I have no more webspace.

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