@PHeMoX: Because I think it's just a "Placement Editor" 2.0. Nothing more. If you know something about Unity's editor, you may know that it is much more than just a "Placement Editor" in AGK.

Unity's editor is a part of the game code. You can create an animation in it. You can manage conditions and dependencies. You can significantly speed up the process of creating GUI animations in it.
AGK is a good old game-framework which I

. I just meant that the "Placement Editor" is nothing more than a
marketing ploy. It does not even have a twentieth of the editor's functionality in Unity(for example).