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AppGameKit Studio Chat / Will AppGameKit Studio support TIER2 (C++ coding)?

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lacaca
4
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Joined: 20th Feb 2019
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Posted: 6th Apr 2019 04:21
Will AppGameKit Studio support TIER2 (C++ coding)?
Takis76
18
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Joined: 9th Apr 2005
Location: Greece
Posted: 8th Apr 2019 11:50
After the release date. In 2 Months. For now Tier 1 only for alpha testing.
Vulkan engine should be integrated first.
RobbSnow
8
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Joined: 14th Oct 2015
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Posted: 9th Apr 2019 00:21
I can’t imagine that we will ever be writing c++ code inside AGKS. If it is offered, I think it will be like tier 2 in AGK2 and you will write your code inside Visual Studio.

Maybe if we get lucky, they will have an option to export to the scene files to something we can use in tier 2.
george++
AGK Tool Maker
16
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 9th Apr 2019 10:47
Quote: "If it is offered, I think it will be like tier 2 in AGK2 and you will write your code inside Visual Studio"

I agree. But how C++ programmers will benefit from the Visual Editor?
Alex_Peres
AGK Master
14
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Joined: 13th May 2009
Location: The Milky Way Galaxy
Posted: 9th Apr 2019 20:00
TGC guys wanted to imitate something like a visual editor in Unity or other game engines. But in AppGameKit it is useless. It is only suitable for prototyping of 2d physic games.
The only reason to get AppGameKit Studio for me is the guaranty of working of future iOS updates.
PHeMoX
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Posted: 10th Apr 2019 11:54 Edited at: 10th Apr 2019 11:55
@Alex_Peres: What makes you think that? I'm sure with loading scenes it would be as good of a level editor as any. I just hope they will make a 3D version too. It's not that I don't make 2D games, but I've got the most hassle positioning things in 3D using just raw code honestly. I mean in terms of speed, it would speed up development for 3D by a LOT.
Alex_Peres
AGK Master
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Location: The Milky Way Galaxy
Posted: 10th Apr 2019 16:30
@PHeMoX: Because I think it's just a "Placement Editor" 2.0. Nothing more. If you know something about Unity's editor, you may know that it is much more than just a "Placement Editor" in AGK.
Unity's editor is a part of the game code. You can create an animation in it. You can manage conditions and dependencies. You can significantly speed up the process of creating GUI animations in it.
AGK is a good old game-framework which I . I just meant that the "Placement Editor" is nothing more than a marketing ploy. It does not even have a twentieth of the editor's functionality in Unity(for example).
Jerry McGuire
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Posted: 12th Apr 2019 17:57 Edited at: 12th Apr 2019 18:07
As far as I know, AGKS will be also useful for C++ programmers because it will include the Vulkan integration. In particular, it will allow you to publish for iOS 13+ which will only accept Metal and not OpenGLs (AGK2's engine). AGKS will provide Metal through a wrapper for Vulkan:

https://forum.thegamecreators.com/thread/223741?page=2#msg2638394
AppGameKit 2018.10.10

iMac Book Pro, MacOS 10.14, Xcode 10.1;
iPhone 6, iOS 12; iPad (3rd gen), iOS 9.35; iPad Pro 12'9 (2nd gen), iOS 12.

Dell Precision T7400, Windows 7 Professional 64bit, Visual Studio Community 2017;
PHeMoX
5
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Posted: 13th Apr 2019 19:47
@Alex_Peres: Yeah I see what you mean, but there's hoping they will expand upon the idea and also make it 3D capable. I would agree it is an area where engines like Unity have the advantage, even though I personally really don't like using Unity. Not saying it's bad obviously.

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