arrojar entidad
Quote: " Is there any other method to turn it into a character?"
All you have to do is give the entity this command " ischaracter = 1"
It MUST have at least ONE bone with ALL the vertices attached to it.
I took a simple static crate and put this into it's .fpe file
defaultstatic = 0
;identity details
strength = 100
ischaracter = 1
hasweapon = 0
isobjective = 0
cantakeweapon = 0
isflak = 0
;bodypartslimbinfo (1=head/2=body/3+4=armslr/5+6=legslr)
limbmax = 1
;animationinfo
animmax = 0
Here is the script I used to make it move
;Artificial Intelligence Script
;Header
desc = move entity
;Triggers
; Controls:
; MOVE FORWARD = U KEY 22
; MOVE BACKWARD = J KEY 36
; TURN LEFT = H KEY 35
; TURN RIGHT = K KEY 37
;:state=0:floorlogic
:state=0,plrdistwithin=500:state=1
:state=1:state=2
; U KEY: MOVE FORWARD
:state=2,keypressed=22 1:movefore=4,sound=audiobank\atmos\powerhum.wav
; J KEY: MOVE BACKWARD
:state=2,keypressed=36 1:moveback=4,sound=audiobank\atmos\powerhum.wav
; H KEY: TURN LEFT
:state=2,keypressed=35 1:rotatey=-5,sound=audiobank\atmos\powerhum.wav
; K KEY: TURN RIGHT
:state=2,keypressed=37 1:rotatey=5,sound=audiobank\atmos\powerhum.wav
; OUT OF RADIO RANGE ???
;:state=2,plrdistfurther=500:state = 1 <---NOT SURE WHAT THIS IS FOR ???
;End of Script
If this model is a "boat" that's great, this will work perfectly. Because the entity/model will sink a little into the floor as it moves.
Play with the entities "weight & friction" ( more or less ) to get better control.
Quote: "with scancodekeypressed or with keypressed does the same problem"
If your still trying to use the Home,End,Delete & Page Down keys, I have the same problem.
They are not working good at this moment. Might have something to do with BlackIce mod
I'm not sure?
But the U,H,J,K keys all work fine
My games never have bugs. They just develop random features..
Lots and lots of random features...
Location: You know that space between a dresser and the floor ? Yeah, that's where