arrojar entidad
Quote: " Is there any other method to turn it into a character?"
All you have to do is give the entity this command " ischaracter = 1"
It MUST have at least ONE bone with ALL the vertices attached to it.
I took a simple static crate and put this into it's .fpe file
defaultstatic = 0
;identity details
strength = 100
ischaracter = 1
hasweapon = 0
isobjective = 0
cantakeweapon = 0
isflak = 0
;bodypartslimbinfo (1=head/2=body/3+4=armslr/5+6=legslr)
limbmax = 1
;animationinfo
animmax = 0
Here is the script I used to make it move
;Artificial Intelligence Script
;Header
desc = move entity
;Triggers
; Controls:
; MOVE FORWARD = U KEY 22
; MOVE BACKWARD = J KEY 36
; TURN LEFT = H KEY 35
; TURN RIGHT = K KEY 37
;:state=0:floorlogic
:state=0,plrdistwithin=500:state=1
:state=1:state=2
; U KEY: MOVE FORWARD
:state=2,keypressed=22 1:movefore=4,sound=audiobank\atmos\powerhum.wav
; J KEY: MOVE BACKWARD
:state=2,keypressed=36 1:moveback=4,sound=audiobank\atmos\powerhum.wav
; H KEY: TURN LEFT
:state=2,keypressed=35 1:rotatey=-5,sound=audiobank\atmos\powerhum.wav
; K KEY: TURN RIGHT
:state=2,keypressed=37 1:rotatey=5,sound=audiobank\atmos\powerhum.wav
; OUT OF RADIO RANGE ???
;:state=2,plrdistfurther=500:state = 1 <---NOT SURE WHAT THIS IS FOR ???
;End of Script
If this model is a "boat" that's great, this will work perfectly. Because the entity/model will sink a little into the floor as it moves.
Play with the entities "weight & friction" ( more or less ) to get better control.
Quote: "with scancodekeypressed or with keypressed does the same problem"
If your still trying to use the Home,End,Delete & Page Down keys, I have the same problem.
They are not working good at this moment. Might have something to do with BlackIce mod
![](/images/smilies/ponder.gif)
I'm not sure?
But the U,H,J,K keys all work fine
My games never have bugs. They just develop random features..
Lots and lots of random features...
Location: You know that space between a dresser and the floor ? Yeah, that's where