I need some input and/or help on camera rotation control for a 3rd person point of view.
I've been working on this for several weeks now and have most of the script down pat ( 3rd person control
for stock characters ) but have a problem getting the camera positions right. I want to keep the character/player
centered on screen when moving/rotating the mouse around in a 360.
The video shows what I mean, when I rotate/turn my mouse around the character goes off screen at a certain point.
I have tried many combinations of camera commands, just can't get it right. I know someone has done this before and need to be pointed
in the right direction
Any help on this matter would be appreciated.
My games never have bugs. They just develop random features..
Lots and lots of random features...
Location: You know that space between a dresser and the floor ? Yeah, that's where