tier one is quite powerful as the engine behind it is written in c and assembled
into the engine that AppGameKit tier 1 utilizes. So the ability to have many sprites on screen
its quite powerful and can easily do what i beleive you are asking. Mainly its
dependant on how well you do your code. There are various speed tests people
have done on the forums particularly if you look in the agk classic forum.
Comparing AppGameKit classic to AppGameKit studio at this state in time there is no difference
to the speeds you get out as they are both using the opengl engine the same one
that classic uses. but in the future and still currently under development. The studio
version will have the added ability to use the vulkan rendering engine. Which has
about 30 percent improvement over agks classic engine. But this is dependant
entirely on your machine and its capability in supporting the vulkan engine. It is
better but older machines may not work as well as it would with the opengl classic
version