Ok, so when I load a static universe the frame rates are 60 frames plus, but when I load just a object world the frames are around 30 to 40.
So what I am doing is loading the .dbo file first as just a regular object for collision and hiding it, then I am loading in the same object as load static objects making my frames much better, but, the loading times are not so good.
So then I thought, why not just use static collision, but I do not think I can with a load static objects command.
Can I?
If so, I will, please help me figure this out.