and249
Quote: " show a random message"
I looked at your question again and I see I misunderstood you. You want a random image to appear.
You can take the same gameover.fpi file and change a few commands for this. Here is one I threw together, but not tested.
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\huds\*NAME OF YOUR IMAGE1,hudname=image1,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\huds\*NAME OF YOUR IMAGE2,hudname=image2,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\huds\*NAME OF YOUR IMAGE3,hudname=image2,hudhide=1,hudmake=display
:state=0:music=audiobank\music\generic\incident.wav
:state=0:backdrop=gamecore\backdrops\Basic\background.jpg
:state=0:state=1
:state=1,random=3:hudshow=image1
:state=1,random=3:hudshow=image2
:state=1,random=3:hudshow=image3
:state=1:timerstart,state=2
:state=2,timergreater=6000:destroy
I used three images for this, you can add more of course. You can see the path for an image and give it your own names.
The "random" command will randomly choose which image to show on screen before the timer kills it.
Note: this is a scripting question. In the future use the Script Forum to post a script question.
Makes it easier for others to find

best,
My games never have bugs. They just develop random features..
Lots and lots of random features...
Location: You know that space between a dresser and the floor ? Yeah, that's where