Get ready for the Level 1 review!
Well, this game has a tonne of personality. But before I get into the good let me point out some irks I have with the level. Since you are trying to translate DOOM into FPSC, some of my suggestions may not be valid.
1. The player start should be a bit behind. Like in the door where the player starts maybe could be a segment or two behind.
2. The player should start with a bit more ammo.
3. Enemy variety (it's just the start I know
).
4. A lack of player feedback on movement and damage (also with enemies in terms of damage).
5. More secrets! And trickier too, provided if it doesn't hamper the level layout too much
The good -
1. The presentation is great from the UI to the music.
2. The level design is quite awesome.
3. the game really recreates the feel of DOOM!
Suggestions -
1. Lights could be placed to separate out some hallways as they are a bit hard to differentiate due to the lack of depth.
2. Perhaps the key-card doors could be a bit more extravagant so the player remembers that door (subjective).
3. The guns maybe need an overhaul. I would suggest using the "Old School" FPSC floating 'no hands' weapons brought to the center of the screen via the gunspec. Also, don't forget uzi_idiot's minigun from his PBR shaders and BIMod. They would work terribly well with the game.
4. A lower ambiance maybe... (it's subjective tho)
I can't wait to get my hands on the second level of the game!