This is a piece of code from my MVS Matrix file demonstration
You might want to play with the CameraZ and CameraX formulas (change "- sin" into "+ sin") this will rotate the camera around the object
If the camera is in the front of the vehicle change the "-" into "+" of both formulas. Just keep playing with those two and eventually you will find the right ones
angley# = object angle y(1)
rem Object 1 is the object that the camera should follow, you can change it
CameraZ# = Object Position Z(1) - sin(wrapvalue(AngleY#+90))*50
CameraX# = Object Position X(1) - sin(wrapvalue(AngleY#))*50
CameraY# = Get Ground Height(1,CameraX#,CameraZ#)+30
X# = Object position x(1)
Z# = Object position z(1)
Y# = Get Ground Height(1,X#,Z#)
Position object 10,X#,Y#,Z#
Position camera CameraX#,CameraY#+7,CameraZ#
Point camera X#,Y#+10,Z#
Quote: "
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