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FPSC Classic Product Chat / Dark Force - Clever Innovations

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 Dark Lord
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Posted: 12th Jul 2019 15:23 Edited at: 5th Nov 2024 20:41
- Dark Force -
——————————————

Brand new features that enhance FPSC gameplay, graphic and expand your games to a new horizons!



Dynamic Sky - Red Planet / Included in Black Ice Mod v11 ☑️

4 layers sky

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Attach Entity to Entity / Included in Black Ice Mod v11 ☑️

You can adjust the offset (x, y, z) of the attached entity or keep it in the center of the other entity. The angle of the attached entity can be independent or same as the "host".

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Adaptive Scaling / Included in Black Ice Mod v11 ☑️

Entity maintain selected size on the screen. It can be used for a light decal, 3d hud, etc.
---
Adaptive Scaling (update) / Included in Black Ice Mod Advanced ☑️
Old version - 9 scripts, 3027 lines >> New version - 1 script, 2 lines
It's easy to integrate into any other script with greater accuracy at unlimited distance.

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3d HUD

The 3d HUD is visible through any objects. It can be attached to entity and can also use Adaptive Scaling. It can be used to show objective, area, health status and more.

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No Friendly Fire

Aiming at allies prevent shooting.

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Objective Distance 3d HUD

3d HUD + adaptive scaling + objective distance in meters

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Water Waves

Entity water with waves.

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Dynamic Water Level / Included in Black Ice Mod v11 ☑️

The height and speed of the simulated waves are adjustable.
---
Dynamic Water Level (update) / Included in Black Ice Mod Advanced ☑️

The water motion has been improved and there are now two wave variations.

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Multiplayer Player Progression

Leveling up, upgrades, unlockables... Player progression is now automatically saved and loaded. You can set custom timers for game trials. This feature can be used in single player and multiplayer games.

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Multiplayer Waypoints

Moving characters, vehicles, decors, etc. Multiplayer waypoints brings more dynamics to your games.

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3d Animated HUD / Included in Black Ice Mod v11 ☑️

Animated health or stamina bar, transitions, screen effects... This feature gives you more flexibility and additional functions as you can animate your HUD.

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Spectator Mode / Included in Black Ice Mod v11 ☑️

Noclip fly camera for exploring your levels. Find the perfect angle to record a video or just to observe the map. "To infinity and beyond!"
---
Spectator Pro (update) / Included in Black Ice Mod Advanced ☑️

The new advanced control allows you to move in any direction with improved precision. A new control has been added, "Space" raise the camera and "Alt" lower it. You can speed up your movement with "Shift" or slow it down with "Ctrl".

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Smooth Music Transition / Included in Black Ice Mod v11 ☑️

Gradual fade in and out between two tracks.

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Objective Navigator / Included in Black Ice Mod v11 ☑️

Get directions to a target. These examples use 3d animated HUD.

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Directional Lights / Included in Black Ice Mod Advanced ☑️

You can light up a specific point on your map without illuminating the surroundings by setting a directional light.


I'll update this thread periodically, adding new stuff. Stay tuned!
The best is yet to come...
xplosys
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Posted: 12th Jul 2019 16:16
Cool beans!
ScooT9
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Posted: 12th Jul 2019 19:23
cool
hi, i'm a random guy who's making random games with random game engines for random reasons
s4real
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Posted: 12th Jul 2019 20:34
nice work on this .

best s4real
Amd fx4100,6gb ram,geforce 450
seppgirty
FPSC Developer
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Location: pittsburgh, pa.
Posted: 13th Jul 2019 00:02
very cool.
gamer, lover, filmmaker
starmind 001
FPSC Reloaded Backer
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Posted: 13th Jul 2019 02:11
Good Job!
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ncmako
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Posted: 13th Jul 2019 14:48
Nice work Dark Lord. Love the "sky" effect !
My games never have bugs. They just develop random features..
Lots and lots of random features...
Location: You know that space between a dresser and the floor ? Yeah, that's where
xplosys
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Posted: 13th Jul 2019 16:12
Now that Adaptive Scaling is clever and interesting. Is this a mod or scripting?
 Dark Lord
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Posted: 13th Jul 2019 16:34 Edited at: 13th Jul 2019 16:36
Thanks everyone! All these features will be released for use. I'm using FPSC v1.20 + Black Ice Mod v10.6 (no additional modding)
The best is yet to come...
ncmako
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Posted: 13th Jul 2019 22:37
@ Dark Lord As xplosys said, the adaptive scaling is a really clever idea, not sure how to put into a game?
I guess for in-game items that need players attention ?
Now the 3d HUD would be a great addition for multiplayer Heck yes!
( I'm still trying to get a database to work in vanilla fpsc )
My games never have bugs. They just develop random features..
Lots and lots of random features...
Location: You know that space between a dresser and the floor ? Yeah, that's where
 Dark Lord
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Posted: 14th Jul 2019 17:54 Edited at: 14th Jul 2019 17:55
@ncmako the adaptive scaling can be used for a light decal, 3d hud or something else. I designed the 3d HUD for multiplayer games, but it can also be applied to singleplayer.
This was my inspiration:

Hope that we can play multiplayer games together soon
The best is yet to come...
xplosys
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Posted: 14th Jul 2019 19:57
WoW! The video is intense. I've been away from reals shooters for a while. LOL
Having the distance included with the HUD is awesome. Any chance of that?
And when you're done with that, can you make me a game like Battlefield 3 to use it in?
 Dark Lord
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Posted: 25th Jul 2019 17:22
@xplosys Hold my beer
The best is yet to come...
xplosys
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Posted: 25th Jul 2019 17:56 Edited at: 25th Jul 2019 21:47
Ahh okay... you coming right back?






Well... no use letting it get warm.

That's it. Distance to objective. Awesome!
superunixstudio
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Posted: 30th Jul 2019 20:12
This looks great!
It probably won't work on my crappy pc but it's ok.
Great work!
Pvt.Dan
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Posted: 1st Aug 2019 07:53 Edited at: 1st Aug 2019 07:54
Late post but great work Dark Lord, watchu think about adding names for characters (Example: Showing names on the top of the characters like the Playstation 2 Call of Duties or Medal of Honor, or show them only when you hover your mouse to the character like the modern day games)



Medal of Honor
ncmako
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Posted: 2nd Aug 2019 10:52
Dark Lord Nice work with the water shader. The first one video (entity water) it's not a water plane ?
but an entity with the water shader attached. May I correct in that? Looks good.
My games never have bugs. They just develop random features..
Lots and lots of random features...
Location: You know that space between a dresser and the floor ? Yeah, that's where
 Dark Lord
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Posted: 6th Aug 2019 22:05 Edited at: 6th Aug 2019 22:45
@superunixstudio if FPSC v1.20 is stable on your PC, then these features will work fine.

@Pvt.Dan good idea. I made a quick example.


@ncmako yes, it's not a flat plane, but high poly mesh with animated texture and water shader.

Thank you for your interest in my work. Dark Force will be included in your favorite mod, Black Ice Mod
The best is yet to come...

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and249
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Posted: 7th Aug 2019 12:05
How do you have that awesome shadow effect in FPSC v1.20? It looks soooo dope!! BTW, your work looks great!!!
Pvt.Dan
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Posted: 14th Aug 2019 13:14
That looks so awesome Dark Lord! Thanks for looking into it!
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 Dark Lord
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Posted: 15th Aug 2019 21:10
@and249 thank you. I use these settings
setup.ini
lightmaptexsize=1024
lightmapquality=50
and also ReShade for the advanced post-processing. You can go even further if you set everything to max

You don't have to use FPSC lighting for "awesome shadow effect". For example this scene has 0 lights
The best is yet to come...
ncmako
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Posted: 16th Aug 2019 00:54
Dark Lord Looks great, simple but effective
My games never have bugs.... they just Explosys's

* I lost my Big Yellow Button. Do you know where it is?
xren4ig
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Posted: 16th Aug 2019 11:54
Dark Lord Looks cool, how you did that?
5wee†
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Posted: 16th Aug 2019 13:26
I also make photo-realistic textures, but in your case it's so apic. this is a scanned room? )
you find it on the internet or did by yourself?

It looks cool, and it seems easy, but for this you need very good lighting, and the absence of any objects.
I take photos for my game and it’s quite difficult under such conditions. due to poor lighting, a lot of noise appears, also the shadow falls from objects.
sorry, I'm using google translator

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 Dark Lord
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Posted: 16th Aug 2019 23:21
It's a scan, not by me. 1 model with 1 diffuse texture + ReShade bloom. I reduced the polycount. You can also import your scene into 3ds Max or other software and bake the lighting over the texture.
@5wee† your screenshot looks awesome, nicely done
The best is yet to come...
Pvt.Dan
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Posted: 1st Sep 2019 06:48
Any updates?
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JC LEON
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Posted: 1st Sep 2019 08:25
[quote=]

same to me... your work is great mate.
 Dark Lord
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Posted: 30th Sep 2019 13:57
@JC LEON thank you
My highest priority is to prepare for use the current already shown features. I'm also working on a new multiplayer features which I will present in the near future. Most of the things are ready so far, but my list constantly grow. I recently tested parallax effect on FPSC


The best is yet to come...

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ncmako
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Posted: 30th Sep 2019 23:19
Wow Dark Lord, fantastic You think you fixed the bump map issues? Hasn't been working good for quite some time.
This looks really good! Do these still use regular normal maps or something else?
My games never have bugs.... they just Explosys's

** WHERES MY YELLOW BUTTON ? **
 Dark Lord
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Posted: 30th Sep 2019 23:50
Actually, this test is not the traditional parallax we're all familiar with. The entity has no shader at this moment. I'm still reflecting if I should include this in Dark Force.
The best is yet to come...
and249
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Posted: 1st Oct 2019 07:12
Dark Lord, looks fantastic. Great job, man!!
ScooT9
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Posted: 6th Oct 2019 11:08
that looks super great!
hi, i'm a random guy who's making random games with random game engines for random reasons
Peke
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Posted: 9th Oct 2019 00:07
Holy smokes. This looks amazing. If those innovations are open source, it could mean FPSC to be a helluva lot more relevant than GG.
Metozee
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Posted: 24th Oct 2019 01:25
Hey everyone it's my first time here I also am using black ice mod 10.6 the meshes keep displaying white and I don't know why
ncmako
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Posted: 24th Oct 2019 10:45
@ Metozee Hello and welcome.
Quote: "the meshes keep displaying white"

You should start a new thread with a question like this. Dark Lord started this one to show some of his work being done.

Usually a white texture means the texture itself is missing or the file path is incorrect. Is it entities or segments with his problem, or maybe a particular pack ?
I would start a new thread and post your question. Others can better help you who had similar problems
My games never have bugs.... they just Explosys's

** WHERES MY YELLOW BUTTON ? **
Metozee
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Posted: 25th Oct 2019 01:35
I don't even know how to post a thread :-\:-(
ncmako
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Posted: 25th Oct 2019 22:24
@ Metozee Starting your own thread is simple, at the Bottom of each main forum ( Products Chat,Scripting & Models/Media ) section you will
see where to start a new thread. A Subject Header line, and then the text area for you to write. Then hit "Post Thread" You can attached files/images if need be
Easy
My games never have bugs.... they just Explosys's

** WHERES MY YELLOW BUTTON ? **
Wolf
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Posted: 28th Oct 2019 23:41
A lot of really cool creative stuff in here. Useful too!
 Dark Lord
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Posted: 23rd Jan 2020 22:26
Thank you all for your positive feedback! Black Ice mod v11 may not include all Dark Force features. Additional programming is required.
The best is yet to come...
xplosys
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Posted: 26th Jan 2020 02:49
Batteries NOT included.
Supermarket Killer: I got a bomb here! I'll kill her! I'll blow this whole place up!
Marion Cobretti: Go ahead. I don't shop here.
ncmako
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Posted: 9th Mar 2020 23:09
Lets bump this thread to the top. Some good new stuff popping up
Objective pointer, terrific !
Smooth Music Transition, are there "new" commands for this or something that's been hard coded ?

Also, I missed the Multiplayer Waypoints until now. Wow, so is it like having an in-game mp "bot" ???
My games never have bugs.... they just Explosys's

** WHERES MY YELLOW BUTTON ? **
 Dark Lord
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Posted: 10th Mar 2020 21:32
I made two variations of the "Smooth Music Transition" feature, it's not hard coded. You just have to place 1 or 2 entities (depends on the preferred method) on your map, plus 2 trigger zones. Full description is included in the folder "Docs".
"Multiplayer Waypoints" is a different waypoint path than the standart waypoint system. The reset animation glitch does not appear in this case, where each waypoint reset the animation of the entity. Multiplayer bot that walks around or a vehicle which can hit you. You will need a lobby if you going to use any of these, because all players have to be synchronized for an identical movement of the entity.
The best is yet to come...
Pvt.Dan
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Posted: 11th Mar 2020 05:44
This is the most awesome thing I've seen from FPS Creator, let's make FPS Creator great again!
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TMoney Moterbike Dude
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Posted: 20th Jun 2020 18:16
This looks really freaking cool!
Logo by The Next
NicholaiParadox
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Posted: 25th Oct 2020 01:22
Is really good, Great job!
Teabone
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Posted: 9th Dec 2020 18:57
Just seeing this now. Great stuff!
Free Game Guru Assets: http://www.freetoronto.org/gameguru/index.html
Maxiqueen#23
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Posted: 3rd Aug 2022 03:15
Wow Great Work... thank you Dark you made great stuff for inspiring me
????????????

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