Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Studio Chat / C++ integration in AGK S

Author
Message
Increase
7
Years of Service
User Offline
Joined: 21st Feb 2017
Location:
Posted: 28th Jul 2019 21:49
It would be nice if C++ was integrated in AppGameKit ; I like the idea of adding another tool, but the Visual Studio thing frightens me with this unbelievable amount of required space and ressources.
What about some lightweight inline C++ ?
Worldwide optimal state system - ISBN 9783748157748
Weltweit optimales Staatssystem - ISBN 9783748159476
RobbSnow
8
Years of Service
User Offline
Joined: 14th Oct 2015
Location:
Posted: 29th Jul 2019 02:49
I personally would prefer if the scene designer supported C++, but I don’t see that happening.
Increase
7
Years of Service
User Offline
Joined: 21st Feb 2017
Location:
Posted: 29th Jul 2019 02:54
It sounds pretty uptopic - but i read, that it is included in another basic dialect - so i assume it's in the realm of possibilities
Worldwide optimal state system - ISBN 9783748157748
Weltweit optimales Staatssystem - ISBN 9783748159476
Scotty1973
AGK Backer
12
Years of Service
User Offline
Joined: 2nd Jun 2011
Location: Burton-on-Trent, uk
Posted: 29th Jul 2019 11:11
Visual studio can be quite daunting and I think a lot more people would use C++ if it was integrated within the studio.

Would be great but doubt it would happen.

kwandjeen
10
Years of Service
User Offline
Joined: 18th Feb 2014
Location:
Posted: 29th Jul 2019 18:10
I agree with you. It would be interesting to use codeBlocks at worst. Visual studio is heavy.

Login to post a reply

Server time is: 2024-02-26 21:17:31
Your offset time is: 2024-02-26 21:17:31