First I would like to give Uzi idiot credit for this as his script work on Smooth Transition of Ambient & Fog Light
gave me the idea for this little tool. Thank you Uzi
I was going to post to the Script forum but thought as it is a "Tool" would post here.
What is does: Full key control over all colors for ambient and fog colors with a HUD display. Control over "Fog Range/Depth" included.
For those that want to use fog or ambient colors this gives you some idea of what it will look like in your level prior to a build.
Note: Not intended when using segments with shaders! Fog does not work well with segment shaders & entities. Only when Full Shader Effects is turned OFF
under preferences does this work. Color adjustment works either way, shaders or not
How to use: Attach either script to a trigger and place anywhere in your level. One for ambience color control, the other for Fog color and range.
Drop the folder into your scriptbank, two scripts are inside, includes images used for the HUD's.
Test run.... The "F" Key turns fog ON & OFF. Ambience are the same ( < > keys) A lot of keys are used for this so space was limited. Note, for ambience colors use the number pad keys.
The rest are all listed on the hud's itself. Any problems let me know
Have fun
My games never have bugs.... they just Explosys's
* I lost my Big Yellow Button. Do you know where it is?