Hello, dear community.
When I test the 3D samples and use the SetSyncRate command (60,0), I get a stable 50 FPS. If I change it to 30 FPS, I get 25 FPS. It's the same with SetSyncRate (60,1). Disabling VSync does not help. Basic renderer also shows no effect. If I use the SetSyncRate command (0,0), I get more than 1200 FPS on the 3D FirstPersonExample. In terms of hardware, it should not be a problem to draw a frame rate of 60 frames.
What is going on here? What am I doing wrong? Or is it a bug?
I would be thankfull for your help.
My system: Windows 10, Intel Core i5-8400, 12 GB Ram, Graphics: Intel UHD 630 (onboard).
Best regards