Hi,
I am currently creating my first windows based game using AppGameKit Studio and its coming along fine but i have a question regarding screen resolution.
In screen manager i have selected the resolution of 1366x768 (most used 2019 desktop) when i run the game i get a windowed version (my current screen monitor res it at 1920x1080).
When i resize to fullscreen (using the window maximise button) the game doesn't seem to be keeping the virtual resolution I've set in the code of 1366x768, for example the background doesn't quite fit anymore etc.
Now i might be doing this in the wrong way so please advise if i am but my understanding is setting the virtual resolution within the code will keep that res whatever the window size is?
My aim is to get the game running windowed and be able to minimise / maximise the window but keeping the same virtual screen resolution. Is this possible? Also is there away to lose the window top bar when the windows is maximised?
Any help would be appreciated,
Thanks
Richard