Thank you Rick and Nomad.
I've slightly altered the demo now with a Borg cube for aesthetics.
I've had a slight problem recently though. I purchased AGK2 from Humble Bundle quite some time ago, and just over the last couple of weeks, I decided to grab the AppGameKit Studio from Steam. That's the back story.
At work I use Windows and Linux 50/50, where-as at home I tend to use Linux 99% of the time. And for some stupid reason, Canonical (Linux) have dropped support for 32 bit which means Steam don't work anymore on Linux. It was only tonight I remembered I still had AGK2 on Humble Bundle. Installed it and it works. Woo hoo. Back to the old days.
My questions are:
1. Is the IDE (Linux AGK2) compatible with AppGameKit Studio? What are the differences? (Mainly preference files, etc)
2. Is there support for multi-threading in anyway or is that through plug-ins? (I'm most interested in this as I will be working on those myself anyway)
3. GLSL shaders are supported, but what about custom Vulkan pipeline support?
There's probably a few more questions, but they will come in time. I skipped asking about multi-dimensional array dynamic assignments because after a few days of digging, I finally found the long winded way of doing things.
If all goes well, with my experience of Android and back-end web junk, oh, and other stuff, I'll be dropping by more with some plugins that work'ish cross platform.
ps. Now that I'm back on Linux, as soon as I get a new demo, I'll post it...