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AppGameKit Studio Chat / Virtual Button Boundry Errors (AGKS and AGK Classic)

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DannyD
6
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Joined: 29th Aug 2017
Location:
Posted: 19th Sep 2019 01:04 Edited at: 19th Sep 2019 01:08
Hi Guys

I've seen this problem a while back in AppGameKit Classis, and the same problem in AGKS

When adding a "Up Image/Down Image" to any virtual button, still keep the button "size" the same when pressed as the original Virtual Button Size.
The X1,Y1,X2,X2 coordinates is wrong.

See the attached video for an better explanation.

This means, when adding Virtual buttons vertical, it select wrong buttons when pressed.

Hope it's clear...

EDIT: Attached is the AGKS project source

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DannyD
6
Years of Service
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Joined: 29th Aug 2017
Location:
Posted: 20th Sep 2019 00:59
Ok. Is I the only one with this problem?

If so, any suggestions?
Paul Johnston
TGC Developer
21
Years of Service
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 25th Sep 2019 17:32
Thanks, fixed for the next version
DannyD
6
Years of Service
User Offline
Joined: 29th Aug 2017
Location:
Posted: 28th Sep 2019 02:26
@Paul

Thanks, appreciate....

Just thought it's a PEBKAC error..... (Problem exists between keyboard and chair) hahahaha

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