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AppGameKit Studio Chat / RecordSound()

Author
Message
blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 2nd Oct 2019 06:24
Any chance of getting the RecordSound() function working. It would be awesome for me. Anyone else need this?
smerf
19
Years of Service
User Offline
Joined: 24th Feb 2005
Location: nm usa
Posted: 2nd Oct 2019 08:24
I need this also.

fubarpk
Retired Moderator
19
Years of Service
User Offline
Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 2nd Oct 2019 10:18
It could come in handy but remind me to not use it when ive had beans
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
Loktofeit
AGK Developer
15
Years of Service
User Offline
Joined: 21st Jan 2009
Location: Sarasota, FL
Posted: 3rd Oct 2019 01:45
"It could come in handy but remind me to not use it when ive had beans "

I got a kick out of that post. I recently made a Soundboard with my son, and half of what he recorded for it were "beans-induced" type noises.
Rick Nasher
6
Years of Service
User Offline
Joined: 25th Jul 2017
Location: Amsterdam
Posted: 11th Oct 2019 19:46
You have my +1
SFSW
21
Years of Service
User Offline
Joined: 9th Oct 2002
Location:
Posted: 11th Oct 2019 20:12
I'd certainly be for it also, preferably as a threaded option in some way for desktops so that starting/stopping recording doesn't interrupt the pace of a game/app (so that it's a good for VOIP options and server programs).

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