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AppGameKit Studio Chat / Counter increment from FPS standpoint

Author
Message
2D Analyst
AGK Developer
19
Years of Service
User Offline
Joined: 2nd May 2004
Location:
Posted: 5th Oct 2019 16:47
If I remembered correctly, FPS is the number of Frames per Second. Let me use an example from my game.

I have FPS set to 30.
I set my counter variable to increment 1 up to 30.

Does this mean that when the counter is set to 1, it's actually 1 out of 30 frames.

Set to 2 means 2 out of 30 frames.

Finally, when this counter reaches 30..it's 30 out of 30 frames also equivalent to 1 second?
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 5th Oct 2019 19:31
If you set your FPS to 30 with SetSyncRate ( 30, 0 ), the following loop will run 30 times per second, meaning i will have a value of 30 after one second.
If you set your FPS to 1337, the loop will run 1337 times per second, meaning i will have a value of 1337 after one second.
If you set your FPS to max, the loop will run as fast as your machine permits.

do
i = i + 1
sync()
loop


PSY LABS Games
Coders don't die, they just gosub without return

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