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AppGameKit Studio Chat / Only me having some weird crashes when running apps?

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Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 6th Oct 2019 17:47
I have win 64 and have some weird crashes with my studio edited app.
I have a toon of instancing of objects and raycast commands so far found weird stuff on scaled objects and such?
The app almost halts after a while and crashes but not in classic?
SFSW
21
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Joined: 9th Oct 2002
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Posted: 6th Oct 2019 23:26
Without specifics (and often code), it's extremely difficult to know what may be happening or understand what the 'weird stuff' is.

I can say in a general sense that most of the errors I've run into involved some needed code changes to accommodate the newer Studio framework and a few that involved coding errors on my part that were permitted/bypassed in AGKV2, but not in AGK-Studio. Granted, AGK-Studio seems a little less inclined to provide error messages for certain things, so it may help to review the Windows event log and look at the application errors filed there to determine what kind of error may be occurring. Also try remming out some lines of code to try and further pin down where the issue may be occurring to explore it further.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 10th Oct 2019 16:45
It where a old bug in agk with instancing objects in the main loop.
Simply creates brand new objects and solved it completely.
Where my new splatt and bullet decal system that used instancing and i had forgotten about this agk bug.

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Rick Nasher
6
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Joined: 25th Jul 2017
Location: Amsterdam
Posted: 23rd Oct 2019 19:15
Does this mean instancing is not usable at the moment?
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 23rd Oct 2019 21:00 Edited at: 23rd Oct 2019 21:03
I do not know wath the problem is?
Its ok to instance while creating a map.
But if i use it for realtime decals at runtime in the game loop do i get constant weird crashes?
The problem could be that it instance a objects that is used and affected at the same time in the world?
Could be a code error somwhere by me?
But all problems vanished when i create new objects instead.

It where the 3d particle and splatt system here that gave me the problems.

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