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AppGameKit Studio Chat / Vulcano example/demo?

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Rick Nasher
6
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Joined: 25th Jul 2017
Location: Amsterdam
Posted: 16th Oct 2019 21:25 Edited at: 16th Oct 2019 21:49
Hi guys,

Just wondering looking at this image if the volcano(in the bottom right corner) is an included demo or serves just an illustration?


I think a volcano would be an excellent example to demonstrate a lot of AppGameKit Studio features at once such as animation, shadows, shaders, lighting, sound and particles and at the same time be a nice reference to the Vulkan engine.
Also I've seen the PBR demo/example which I think is also very nice, combining that with a volcano could be epic..
RickV
TGC Development Director
23
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 17th Oct 2019 14:59
Hi,

It was just an illustration - came from Preben!
Development Director
TGC Team
Rick Nasher
6
Years of Service
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Joined: 25th Jul 2017
Location: Amsterdam
Posted: 17th Oct 2019 22:16
Ah that's a pity Rick. Could have been a very good capabilities demo - can still be, actually.

Given the time I'd be able to create the volcanic terrain, textures with normal mapping, sounds, particles/ smoke and lighting effects myself, but shaders is a different expertise altogether, which I haven't dived in deep enough yet but from which lava/magma could greatly benefit.


Ah well, who knows if you guys don't then in the future I just might for good fun and completeness, but could be a great part of an AppGameKit 3D tutorial for beginners too.


Rick Nasher
6
Years of Service
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Joined: 25th Jul 2017
Location: Amsterdam
Posted: 19th Oct 2019 00:08
Btw: Love the PBRtest and WaveShaderDemo ! Very nice stuff.

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