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AppGameKit Studio Chat / Light collision

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MateiSoft
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Posted: 3rd Dec 2019 14:10
Hello forum,

Does AppGameKit has the ability to make lights fully collide with the objects around it, without leeking?

Thank you!
www.alexmatei.com

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Rick Nasher
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Posted: 4th Dec 2019 20:22
Not that I know. But if you make the object thick enough it won't leak, (which makes sense when using physics too).
blink0k
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Posted: 5th Dec 2019 03:35
MateiSoft
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Posted: 5th Dec 2019 10:49
Hey guys,

Didn't worked. As for the walls, it's a part of the design for them to be with that size.
I've set the ambient color to be specific for every time of day. Changing it will alter my decision...
www.alexmatei.com
blink0k
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Posted: 5th Dec 2019 11:14 Edited at: 5th Dec 2019 11:15
Ambient light is everywhere so it will bleed into your shadows. Maybe you could change the sun color instead of ambient
MateiSoft
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Posted: 5th Dec 2019 16:16
good idea, but still bleeding underneath the objects...
www.alexmatei.com
hendron
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Posted: 5th Dec 2019 17:13
Sounds like what you're asking for is point light shadows, which AppGameKit doesn't support out of the box (you'd need to use custom shaders).
MateiSoft
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Posted: 6th Dec 2019 11:29
Yes, maybe I should use GG Loader's resources.
www.alexmatei.com
blink0k
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Posted: 7th Dec 2019 22:31 Edited at: 7th Dec 2019 22:32
Works for me

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Santman
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Posted: 9th Dec 2019 16:21
You need to change the bias if it's the stock shadows that are bleeding I think.
hendron
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Posted: 9th Dec 2019 16:36
I could be wrong but I think MateiSoft is referring to the red point light bleeding under the wall in the original image.
Santman
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Posted: 9th Dec 2019 17:01
Ah. Yeah in that case its def point light shadows.

I think Janbo is about to add one to his shader pack.
blink0k
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Posted: 9th Dec 2019 22:33
So there's a point light right next to the shadow and you don't want it to bleed into the shadow. Is that it?

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