@ SolaraV Yes, this is becoming a script question, but I like what you have come up with.
I was thinking along those lines of a cam rotate and/or offset.
Quote: "trying to figure out where to put it to see if i am even correct"
Just add it to a triggerzone and place anywhere in the level.
Your script almost has it. Need to add a few lines before it should work. I'll tweak it and get back with you.
Ok, after some testing got this to work...
:state=0:state=1
:state=1,scancodekeypressed=30:state=2
:state=1,scancodekeypressed=32:state=3
:state=2:setvar=$CAZ -15,state=4
:state=3:setvar=$CAZ 15,state=4
:state=4,scancodekeypressed=0:setvar=$CAZ 0,state=1
But it's not a smooth transition while rotating the axis. Kind of quirky when it moves

I will see if I can get it to smooth out?
My games never have bugs.... they just Explosys's
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