Thanks!
Yes, adding to vectors works fine.Like this:
`object normal vector
set Vector3 Vector3(1),Normals.x,Normals.y,Normals.z
`add sphere vectors
set Vector3 Vector3(2),SphereRayCast(r).x,SphereRayCast(r).y,SphereRayCast(r).z
add vector3 Vector3(1),Vector3(1),Vector3(2)
normalize vector3 Vector3(1),Vector3(1)
Last thing I need is to add object's direction.I've orient my sphere to object normal,its works fine, but this object can be rotated so I have to add its direction too.
I try to add object direction to its normals and obviously it doesnt work