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Raspberry Pi / Making AGK compile&run on RPI4

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jpoubelle
4
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Joined: 4th Jan 2020
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Posted: 5th Jan 2020 21:24
Hi,

I just installed AppGameKit on my brand new RPI4 using this post : https://forum.thegamecreators.com/thread/225237#msg2649498

it turns out that I can compile just once the code, and that all I get is a black window… (I tested just the simplest test code provied which is supposed just to print the FPS). Nothing is printed, and as soon as I try to compile a second time i just get a "compilation failed" message.

Is there Something special to make it work ? I have put the code in my pi/documents directory, should I put it elsewhere or chmod Something ? Any help would be greatly appreciated !
jpoubelle
4
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Joined: 4th Jan 2020
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Posted: 11th Jan 2020 07:49
I just got an answer from the devs : AGKPi is currently not compatible with the latest RPi 4. Developments are on going and this might be fixed during 2020.
tboy
11
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Joined: 1st Jan 2013
Location: UK
Posted: 11th Jan 2020 12:09 Edited at: 11th Jan 2020 12:10
I'm not sure about AppGameKit Studio as I'm using Classic works on the RPI4 if you want to try that which is available free.

Unfortunately 3D works but there seems to be a green filter, so everything looks green, not sure what is going on there.

I have managed to get HTML5 export working for the RPI 4 using emscripten so the 3D examples work via HTML5.
cloud8111
4
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Joined: 7th Jan 2020
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Posted: 13th Jan 2020 09:05
use virtual resolution along with the percentage based system that provides an alternative approach to dealing with positioning sprites.
cloud8111
4
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Joined: 7th Jan 2020
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Posted: 22nd Jan 2020 06:34
Developments are on going and this might be fixed during 2020. .

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