umm! not enough to go on here, all you should need to do is to position the object and then move it again, something like this
sync on:sync rate 100
rem scenery to pass (so you can see the movement)
for i=2 to 100
make object cube i,2
x=rnd(400)-200
z=rnd(400)-200
position object i,x,0,z
next i
rem make a cube
make object cube 1,1
rem point object at 45deg
point object 1,1,0,1
rem reposition it
position object 1,0,0,0
do
rem get camera to track it
position camera object position x(1),50,object position z(1)
point camera object position x(1),0,object position z(1)
rem move the object...and it works fine here
move object 1,0.1
sync
loop
all I can guess is that you have some collision enabled or something and it is activateing and preventing the object from moving, but that is a guess, maybe you could post a snippet of the problem.
Mentor.
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