My 1.0 alpha is ready and it is all built in one file, one scene file, and multiple Media assets.
so my question is, it is all built in one main.agc and i want to reorganize it to multiple agc files.
what should i do? meaning:
What are the advantages of multiple agc files without sorting your functions.
Does it help the game run-time?
Should there be a maximum file size i should think of?
I have some BuildStuff functions
and some UpdateStuff functions.
should i divide it to BuildStuff AGC and UpadteStuff AGC or should i , BuildAnimal UpdateAnimal, and put only these two in Animal.agc (Animal is just an example, no real or imaginary animals are hurt on compiling or during run-time.)
i have many ideas on how to divide my functions , but like what is the best option? what do you guys think?