Quote: "Ive experimented using 128,256 and 512 Textures tiled on a 64X64 and 128X128 matrix, needless to say the smaller the texture the worse the quality"
Yea and that is the thing unfortunately...
I am applying tiles no les than 256/256 big which gives their look still fine. For two diferent textures I use, I need basic texture 1280/1024 big divided to 20 tilles: 4variations of firsth texture, 2 wariations of second texture and rest are transitions between them.
Here is howe its looking (I was making it smaller for posting):
I want to be able to use 3 diferent textures later which will increase number of combination between them of course.
Once I was asking if size of texture used on matrix (basic one) is limited and somebody told me that not unles I get tilles no more than 256*256 big. I was running some tests and it seems that size
is limited, probably by graphic card. When I tried texture which was too big it seems that it was resizing it or at last quality of texture droped. That mean that if you want to use too many diferent textures you have to give up their quality (bigest possible size of texture tilles will be smaler)
If you have diferent experience, please post here...