I have two monitors and when I run my App on one monitor it is OK but when I run it on the other monitor ( by dragging the window across ) the sprites ( and the rest of the App ) are off the window. The window is the correct size but the sprites etc. do not adjust to fit the window.
I have tried switching to just one monitor ( no extended monitors ) and tried various combinations of SetVirtualResolution, SetWindowSize, MaximizeWindow, GetDeviceWidth and Height etc. etc. but as it is a bit of trial and error testing period that takes up time, I wondered if anyone out there knows how to fill the main window that the app starts up in at startup.
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