Hello!
Update on May 19th... now at version 1.0
I will need to go through here and clean up some of these WIP images... no sense in cluttering up the thread with all of them especially the giant ones. Although it does show development from early on til now.
Yes, I have been away for quite a while.
Since I was last active here... I spent some time working with Unity again and did a little 3D game project.
Then I purchased an Arduboy game console. It's pretty cool.... a whopping 128x128 black and white screen and very limited ram space.
I created one game for it named
Cattle Quest.
It still wasn't exactly what I was looking for. So I then purchased PICO-8 which I had been looking at for years.
I made one game in it (published on itch but still private).
I decided what I need to do is create some tools that are solely for the purpose of making content that is very easy to use with App Game Kit.
As in the tools need to be simple and work well. And the resulting files will be something dead easy to work with in AppGameKit programs.
My interest is in ultra low resolution graphics. Mainly because (1) I really like the look of simple "chunky" imagery and (2) working in ultra low rez allows interesting content to be created faster... so the sprite editor will be built specifically with that in mind. It will support creating images at 8x8, 16x16 (and possibly 32x32).
A few days ago I started on the Sprite Editor...
The upper left is the grid where you draw the image.
In the middle you can see the current color assigned to the Left and Right mouse buttons.
Below that is the brush size.... 1x1, 2x2, 3x3 and 4x4.
Below that are buttons for Clear Image, Copy Image and Paste Image.
Finally, below that is a 128x128 scaled up view of the current image being edited.
To the upper right is the palette where colors can be selected.
At the bottom is the full grid of images for the sprite sheet. It supports 240 different images per sheet.
I will probably add at least 2 buttons for Sheet 1 and Sheet 2 supporting 2 different sheets and up to 480 different images.
BUT I am not sure because really one sheet is all that needs to be worked on at a time anyway.
I still need to add support for saving and loading but that will be very simple.
This next gif just shows working with the Images grid and using the copy and paste buttons...
This shows using the Clear Image button as well as pressing space to toggle the view to show the current sprite sheet and pressing space to toggle back to the main screen again...